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Ultimate Flash Player K2700
SKU:
€35.00
€35.00
Unavailable
per item
100 Samples Based Programs
89 MB of samples / 43 new keymaps
For the Kurzweil K2700 with OS 1.06 or higher
Delivery : Instant download
89 MB of samples / 43 new keymaps
For the Kurzweil K2700 with OS 1.06 or higher
Delivery : Instant download
Demo : (From the Forte, same sounds on the K2700...)
|
Utility Files :
Hi and welcome to 'Ultimate Flash Player' for the Kurzweil K2700 !
This product is dedicated to samples playback. This tool allows you to use any samples from the FlashROM or flashRAM at keymap level, and easily adjust some tone parameters like filters, envelopes, adding fundamental, etc... It's provided with 100 programs that use keymaps from ROM / RAM or both. New keymaps / samples are coming from various synths like Prophet 10 Rev 4, Korg opsix, Arturia Matrix Brute, Roland SH-1, Korg Polysix, etc... |
Additionnal Demos :
Summary
1 - Introduction
2 - Global work flow
3 - Finding Ultimate Flash Player programs in your memory slots
4 - Controlling the playback engine using the K2700's direct controls
5 - Controlling the playback engine using the PARAMETERS page
6 - Inserting the Keymap
7 - Over riding the engine playback
8 - Tips using the Sample Alt Start parameter
9 - Transposing the samples / trouble shooting
10 - List of provided new keymaps
1 - Introduction
Why Ultimate Flash Player ?
I've already made some soundsets, especially the K-Plugs, that are tools which help users in creating sounds using the Kurzweil's panel controls (faders, switches, etc...). They were focused on FM sounds (Cobalt serie), Virtual Analog (Kheops, U-Max serie...) but nothing was dedicated to samples.
Kurzweil is great when dealing with samples because the sound quality is top notch and they use the variable sample playback rate, which keep the raw signal of the sample intact. Also, since Kurzweil developped the Flashplay technology, which allows us to store and play a huge amount of samples, we now have Gigabytes of samples memory to play with. Ice on the cake, the memory is non-volatile, meaning you have everything still in your instrument when you switch it off and back on.
That was time to make a simple and useful tool for users that want to play with samples ! I really hope you will like this toy...
1 - Introduction
2 - Global work flow
3 - Finding Ultimate Flash Player programs in your memory slots
4 - Controlling the playback engine using the K2700's direct controls
5 - Controlling the playback engine using the PARAMETERS page
6 - Inserting the Keymap
7 - Over riding the engine playback
8 - Tips using the Sample Alt Start parameter
9 - Transposing the samples / trouble shooting
10 - List of provided new keymaps
1 - Introduction
Why Ultimate Flash Player ?
I've already made some soundsets, especially the K-Plugs, that are tools which help users in creating sounds using the Kurzweil's panel controls (faders, switches, etc...). They were focused on FM sounds (Cobalt serie), Virtual Analog (Kheops, U-Max serie...) but nothing was dedicated to samples.
Kurzweil is great when dealing with samples because the sound quality is top notch and they use the variable sample playback rate, which keep the raw signal of the sample intact. Also, since Kurzweil developped the Flashplay technology, which allows us to store and play a huge amount of samples, we now have Gigabytes of samples memory to play with. Ice on the cake, the memory is non-volatile, meaning you have everything still in your instrument when you switch it off and back on.
That was time to make a simple and useful tool for users that want to play with samples ! I really hope you will like this toy...
2 - Global work flow
It's important to understand the signal flow in the Ultimate Flash Player engine. If you take a look at the picture just below you will have a global view of the signal flow .
It's important to understand the signal flow in the Ultimate Flash Player engine. If you take a look at the picture just below you will have a global view of the signal flow .
First you can put any keymap for the oscillator 1 and 2. (See point 5)
You can control the frequencies of both oscillators (+/- 1 octave range, see point 7 for additional informations) .
A delay can be added to each oscillator.
If you want a mono signal, then both oscillators are mixed and panned to the center.
If you prefer a stereo signal then OSC 1 will be hard panned left and OSC 2 will be hard panned right in the stereo field.
Each oscillator has a dedicated low cut parameter to get rid of low frequencies.
A 6dB non resonant filter is used for this task so you can really reduce the low range until you only hear a heavy filtered sound.
Each oscillator has a parameter called fundamental, which is basically a sinewave at the same frequency of the keymap.
This allow you to recreate the basis of the sound if you think something is missing.
In conjunction with the low cut parameter you can recreate a strong and full signal.
Then both oscillators are sent thru a dual filter composed of a resonant 12dB Hipass filter and a 12dB Lopass filter in serial.
Each filter can have their frequency adjusted independantly, so a lot of frequency responses can be achieved.
Please note the resonance parameter is common for both filters.
The filters are also controlled by the ADSR envelope, in a positive or negative response.
Then the signal from the filters are sent to the Presence parameter, which is a +6dB boost at approx. 10Khz.
This helps you adding some kind of 'air' and 'transparence' to the signal.
You can control the frequencies of both oscillators (+/- 1 octave range, see point 7 for additional informations) .
A delay can be added to each oscillator.
If you want a mono signal, then both oscillators are mixed and panned to the center.
If you prefer a stereo signal then OSC 1 will be hard panned left and OSC 2 will be hard panned right in the stereo field.
Each oscillator has a dedicated low cut parameter to get rid of low frequencies.
A 6dB non resonant filter is used for this task so you can really reduce the low range until you only hear a heavy filtered sound.
Each oscillator has a parameter called fundamental, which is basically a sinewave at the same frequency of the keymap.
This allow you to recreate the basis of the sound if you think something is missing.
In conjunction with the low cut parameter you can recreate a strong and full signal.
Then both oscillators are sent thru a dual filter composed of a resonant 12dB Hipass filter and a 12dB Lopass filter in serial.
Each filter can have their frequency adjusted independantly, so a lot of frequency responses can be achieved.
Please note the resonance parameter is common for both filters.
The filters are also controlled by the ADSR envelope, in a positive or negative response.
Then the signal from the filters are sent to the Presence parameter, which is a +6dB boost at approx. 10Khz.
This helps you adding some kind of 'air' and 'transparence' to the signal.
3 - Finding Ultimate Flash Player programs in your memory slots
It can be sometimes tricky or difficult to find the sounds you have just loaded in your instrument, more particulary if you have already a huge load of programs.
Please note that Ultimate Flash Player programs have been set by category.
So, all program names from this set begin by 'UFP'. You will find them easily, check the examples below :
It can be sometimes tricky or difficult to find the sounds you have just loaded in your instrument, more particulary if you have already a huge load of programs.
Please note that Ultimate Flash Player programs have been set by category.
So, all program names from this set begin by 'UFP'. You will find them easily, check the examples below :
4 - Controlling the playback engine using the K2700's direct controls
To control the parameters of the engine, a lot of shortcuts have been carefully choosen using the K2700's hardware interface.
All faders, wheels and switches are used, you can have a look at the direct controls by checking the picture just below.
Please note you can see what parameter you are adjusting and value by looking at the screen.
To control the parameters of the engine, a lot of shortcuts have been carefully choosen using the K2700's hardware interface.
All faders, wheels and switches are used, you can have a look at the direct controls by checking the picture just below.
Please note you can see what parameter you are adjusting and value by looking at the screen.
5 - Controlling the playback engine using the PARAMETERS page
If you want deeper control of your adjustements, then the PROGRAM PARAMETERS page is for you !
To access this page, just hit the soft button 'EDIT'. You will see a list of parameters that are the heart of Ultimate Flash Player.
If you want deeper control of your adjustements, then the PROGRAM PARAMETERS page is for you !
To access this page, just hit the soft button 'EDIT'. You will see a list of parameters that are the heart of Ultimate Flash Player.
You can scroll thru the different parameters and adjust manually the values for a very precise control. If you move a fader, switch or wheel, you will also see the value changing accordingly just in front of the parameter you are actually adjusting.
Please note that the PARAMETERS PAGE has a lot more controls than the K2700's hard controls. In fact, you have everything you can adjust in this page. * Another important thing is in the PARAMETERS PAGE you can 'override' some basic 'ON/OFF' controls. For example the 'Presence' parameter has a ON/OFF control if you use switch 7 on your K2700. It can be enough if just want to turn ON or OFF this parameter. But if you want a more precise control, it's recommended to use the PARAMETERS page so you will be able to enter any value (from 64 to 128) and as a result the 'Presence' parameter can be totally controlled... |
6 - Inserting the Keymap
As stated previously, you can put any keymap in the playback engine. To access these pages, hit 'soft button 'EDIT' then 'MORE' > and finally 'KEYMAP'
As stated previously, you can put any keymap in the playback engine. To access these pages, hit 'soft button 'EDIT' then 'MORE' > and finally 'KEYMAP'
You have 2 oscillators where you can change the keymap. * Important, OSC 1 is in layer 1, and OSC 2 is in layer 2 To access Layer 1 or 2, please use the 'CHANNEL / BUTTON' arrows situated at the left of the screen. Changing the keymap in other layers will have no effect. Put in front of 'Keymap' any keymap from Flashram or Flashrom. Play ! |
7 - Over riding the engine playback
The engine has been designed to have a classic playback method but you can, with a little tweaking, adjust the sample playback method.
To access these pages, hit 'soft button 'EDIT' then 'MORE' > and finally 'KEYMAP'
The engine has been designed to have a classic playback method but you can, with a little tweaking, adjust the sample playback method.
To access these pages, hit 'soft button 'EDIT' then 'MORE' > and finally 'KEYMAP'
If you want to change the raw transpose of the sample, no worries, just can modify the transpose parameter. Please note if you do so, the fundamental will not anymore be in tune with the sample. It's not a problem by itself, and you can have some nice and interesting results, but i think it's important to mention it. You can also adjust any other parameters to suite your needs like changing the keytracking, velocity tracking, playback mode, etc... One word, explore ! |
8 - Tips using the Sample Alt Start parameter
The Alt Sample Start parameter is a great option ton add expressivness to any samples. It's a variable start point which can be modulated by any sources. This point will define where the sample start playing. The K2700 offers two method with 'Continuous' or 'Switched'. Put the modulation source in the 'Alt Control' parameter slot.
To access these pages, hit 'soft button 'EDIT' then 'MORE' > and finally 'KEYMAP'
The Alt Sample Start parameter is a great option ton add expressivness to any samples. It's a variable start point which can be modulated by any sources. This point will define where the sample start playing. The K2700 offers two method with 'Continuous' or 'Switched'. Put the modulation source in the 'Alt Control' parameter slot.
To access these pages, hit 'soft button 'EDIT' then 'MORE' > and finally 'KEYMAP'
If you set the altternate start point just before the start of the loop zone, you will have the whole attack portion (refered as the alternate sample start zone in the picture below) to deal with. Control this parameter with velocity and the harder you hit the keys , the further you will scroll in the sample.
Well, actually the correct modulation source should be 'inversed velocity' because if you hit hard the key, you will want to play the sample the closest of the start point, but you get the idea. Most of the samples delivered with Ultimate Flash Player have already an alternate sample start setting. Please note if you need a random source, FUN 3 in layer 1 and 2 is already programmed to be used for that task. Just assign this source in the 'Alt Control' slot. |
* Please note on the K2700 the Alternate Sample Start Point should not be set in the loop zone. If you do so you can have audio glitches.
9 - Pitching the samples, the infamous 'brickwall' !
With faders 8 and 9 on your K2700 you can pitch up or down OSC 1 and 2 in a +/- 1 octave range.
While you shouldn't have any issues by pitching down any samples, you may encounter the infamous Kurzweil 'brickwall' if you pitch up too far !
??? What the...?
Kurzweil internal core runs at 96Khz and accepts any sample rate from very low ( a few hertz) to 96 Khz.
That means if you have some samples recorded at 48Khz you will be able to play (transpose) them up to one octave. If you play notes higher than one octave above the root 48Khz, the pitch will note follow and all notes will sound with the same pitch.
If you sample at 22Khz, you will be able to pitch up further, if you sample at 96Khz, you will not be able to pitch up at all.
If you move faders 8 or 9 up, with some keymaps, you may have this behaviour and with some Flashrom keymaps, you may face the same situation.
This is not an issue of UFP playback engine, this is the way the things work.
Of course, when making your keymaps, you can use samples with lower sampling frequency, or multiply the number of samples in your keymaps, or both.
Most Ultimate Flash Player samples have been recorded at 24 bits / 48 Khz and scaled down to 16 bits / 32 Khz
With faders 8 and 9 on your K2700 you can pitch up or down OSC 1 and 2 in a +/- 1 octave range.
While you shouldn't have any issues by pitching down any samples, you may encounter the infamous Kurzweil 'brickwall' if you pitch up too far !
??? What the...?
Kurzweil internal core runs at 96Khz and accepts any sample rate from very low ( a few hertz) to 96 Khz.
That means if you have some samples recorded at 48Khz you will be able to play (transpose) them up to one octave. If you play notes higher than one octave above the root 48Khz, the pitch will note follow and all notes will sound with the same pitch.
If you sample at 22Khz, you will be able to pitch up further, if you sample at 96Khz, you will not be able to pitch up at all.
If you move faders 8 or 9 up, with some keymaps, you may have this behaviour and with some Flashrom keymaps, you may face the same situation.
This is not an issue of UFP playback engine, this is the way the things work.
Of course, when making your keymaps, you can use samples with lower sampling frequency, or multiply the number of samples in your keymaps, or both.
Most Ultimate Flash Player samples have been recorded at 24 bits / 48 Khz and scaled down to 16 bits / 32 Khz
10 - List of provided new keymaps, the sources
Ultimate Flash Player comes with 100 programs ready to go, in a lot of different styles.
From basses to keyboards, from strings to brasses, from drums to cool FXs or synths, you will find anything to spice up your tracks.
Some sounds use only the new keymaps, some have been designed using only the K2700's internal keymaps and some use both.
Here are the sampled instruments that have been used in this soundset with their keymaps list :
Ultimate Flash Player comes with 100 programs ready to go, in a lot of different styles.
From basses to keyboards, from strings to brasses, from drums to cool FXs or synths, you will find anything to spice up your tracks.
Some sounds use only the new keymaps, some have been designed using only the K2700's internal keymaps and some use both.
Here are the sampled instruments that have been used in this soundset with their keymaps list :
Sequential Prophet 10 Rev 4
- PBass 1 (With filter attack embedded) - Pbass 2 (With filter attack embedded) - P5 Spectrum - P5 Supersaw - P5 Sync Sqr - P5 Sync Saw - P5 PWM + Various percs Korg opsix (Sampled from the set 'Altered Core') - 6th Element - Alien Loop - Blind Running - Bottle Tribe - Bouncing Drops - Cobalt Keys - Crawling Dirt - Digibass - Emu Playback - Hybridation - Hypnotic Water - Pluck - Wood Workers Korg Arp Odyssey - Arp FX 3 Additional samples (Used in the FP Drums keymap) - Acoustic drums (Snares, hats, cymbals, Crashes, Toms, RimShots...) |
Arturia Matrix Brute (Sampled from the sets 'Impact' and 'Synapse')
- MB Supersaws - Degenerator - Falling VCOs - FM Scream - Haunted Cave - Last Hunter - Modular Talk - Side Winder - Supra Saws - Iron Grid + Various percs Kurzweil PC3K7 (Sampled from the set 'Electro Drome' ) - Ambiance 1 - Ambiance 2 - Ambiance 3 - Ambiance 4 Roland SH-1 - Lowstrings - SH2 (S&H) - SH Bass (With filter attack embedded) - SH Astrings + Various percs Korg Polysix -P6 Maj -P6 Min Moog taurus 3 - Taurus Detune |
Sampling, programming and demos by Barb (C) 2022